Really I was planning on putting info about who was doing what here.
So far we only have one developer...me. I guess I shouldn't talk about
us in that case, but...meh.
Development is based on concept and C++ only. I played a lot of muds
in my time and put together an understanding of what makes a mud a mud.
I used this to put together SquirrelMud. The foundation is solid C++
and glibc. Besides that, everything in the system is completely
original, including hashtables, heaps,